James Ku
Principal Character Artist
Located in Los Angeles, CA
Experience
Cloud Imperium Games - May 2016 to June 2023
Sr. Principal Character Artist
Create characters for Star Citizen & Squadron 42 game
Establish a high artistic quality bar for the CIG Character Team
R&D new tools and workflows
Development on proprietary Hair Card Grooming Tool and Hair Pipeline
Training and education for the character art team
Reviews and paint overs on character art
Encore VFX - July 2015 to April 2016
Senior Character Modeler - Onsite Contractor
Create characters for The Flash, Supergirl and Legends of Tomorrow TV shows
Sculpt, poly model, texture, shade, pose, and hair grooming
MPC Los Angeles - February 2015 to May 2015
Senior Character Modeler - Onsite Contractor
Model and sculpt four characters for a "Heroes of the Storm" commercial
Sculpt and texture two characters for "Raid" commercials
Blur Studio - June 2007 to January 2015
Character Modeling Supervisor - 2012 to 2015
Supervise and performance reviews for character team
Interview potential character modeling hires
Managing the character modeling pipeline
Testing new tools and techniques for production
Handle inter-departmental issues that arise
Lead Character Modeler - 2010 to 2015
Artistic reviews including giving notes and paint overs
Asset organization and management
Quality check the character models per project
Final character polish in the context of finished shot
Work with producers on scheduling
Build project's main characters
Senior Character Modeler - 2007 to 2010
Poly model, sculpt, texture, shade and render characters
Create facial expression morphs/shapes for rigging and animation
Create and style hair for characters
Whatif Productions - 2002 to 2007
Digital Artist / 3D Generalist - 2002 to 2007
All aspects of 3D real time content creation.
Modeling, texturing, rigging and animation of various demo
scenes and characters for proprietary engine.Extensive quality assurance testing for various builds of the
proprietary engine and 3ds max exporter.
Big Huge Games - Summer 2001
Art Intern - 2001(4 months)
Creation of low polygon assets for Rise of Nations.
Created various versions of the main Rise of Nation UI.
Created various game UI icons of game units, research and
resource elements for Rise of Nations.
Education
Johns Hopkins University
B.A. in Biology