Doom 4 - Unreleased Cinematic
This was a cinematic project we did for ID's Doom 4. Unfortunately it that was ultimately canceled due to changes to the game that ID later wanted to make.
I was the character lead on this show and supervised 5 staff artists. This project set a new standard of quality for the characters at Blur. I feel that if you look at the characters before Doom and the characters after Doom, you will see a significant jump in quality, especially in the facial sculpting.
On this show I made one of the 4 main characters.
We used standard tools: 3ds max, Zbrush, Photoshop, and VRay.
Character Renders
Cinematic Frames
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