Doom 4 - Unreleased Cinematic

 

This was a cinematic project we did for ID's Doom 4.  Unfortunately it that was ultimately canceled due to changes to the game that ID later wanted to make. 

I was the character lead on this show and supervised 5 staff artists.  This project set a new standard of quality for the characters at Blur.  I feel that if you look at the characters before Doom and the characters after Doom, you will see a significant jump in quality, especially in the facial sculpting.

On this show I made one of the 4 main characters. 

We used standard tools: 3ds max, Zbrush, Photoshop, and VRay.

Character Renders

Cinematic Frames