Dishonored

 

This was the first project at Blur were I was the Character Lead.  It will always have a special place in my heart.

I led 3 of the staff character modelers, trained a new hire and 3 offsite freelancers to get the characters done for this show.

I modeled the Elite Guard.  He's like the henchman of the rich guys.  We re-used him with some head color variations.  The client provided a pretty good sculpt that I touched up slightly and retopo'ed.  The textures were completely done from scratch.  The hair was done by me as well.

I also did a bunch of props which unfortunately didn't make it into the final cinematic.  The client ended up cutting some of the cinematic we did. 

This project was around early summer 2011.  Poly modeling was done in 3ds max and it was rendered with VRay.  Sculpting was done in ZBrush.

Character Renders

Production Still Renders by Blur Studio

Cinematic Video